JULIE
Zbrush / ZWrap
Maya / Marvelous Designer
Houdini / Unreal Engine 4
Full Character with 65 facial blendshapes created from cleaned scan data and with additional sculpting to add high resolution skin detail .
Head and body fully rigged and implemented within Unreal Engine 4 as part of Breda University 'VIBE' project Character also has 4 different clothing outfits.
Hair generated using Houdini procedural groom system.
Scans are of Juliet July
For this project I also coded multiple systems such as a lighting system,clothing swapping,full body animation and designed the user interface .
DANISH AQUATIC RESCUE GUY
A character made for VSTEP's RescueSim Platform in 2020
High resolution model sculpted in ZBrush 2020
with additional details made with Softimage / Moi3D
Baked and Painted in Substance Painter
Final render in Marmoset Toolbag 4
GRAPHIC DESIGN / UI
CODE / TECHNICAL
Realtime AI Procedural Hair Generator
Unreal Engine 5 Realtime hair generator created in Houdini using Vex / Python . Unreal Editor Script UI created using Blueprints.
Base hairstyles are pre created and stored as velocity voxel Python numpy arrays .
Houdini Engine then loads the velocity voxel data and generates a new hairstyle basone on the changed parameters available in the Unreal editor script interface .Updates take around 7 seconds per iteration .
Enables the end user to rapidly create hairstyles in a friendly non technical interface.
System adapts itself to different shaped heads and uses vertex colour painting to define hair growth within Unreal.
The system is intended to used with an AI velocity voxel generator ( for the base hairstyles ) that takes in a photo of a
hairstyle and generates a closely matching velocity voxel numpy array.
Procedural Building Generator (Houdini)
A procedural building generator built in Houdini with exposed parameters that control many properties such as number of floor , overall shape of the building , number of windows and doors , eave support number and numerous more.
This system has also been packaged up into a Houdini Digital Asset so that it can be used in Unreal / Unity using Houdini Engine.
AI SKYBOX GENERATOR ( Unity )
A skybox generator system written in python / C# for use within the Unity game engine.
Text that is entered by the user is parsed and sent to Stable WebDiffusion .
Once retrieved the image is then made seamless and then spherically projected before splitting into 6 cube face images.
The skybox in the unity scene is then updated with the new images
MAYA TO ZBRUSH BLENDSHAPE TRANSFER
Blendshape Transfer Scripts for Maya/Zbrush
A pair of scripts that speed up the transfer of blendshapes from Maya to Zbrush.
The Maya script will export all blendshapes of a selected mesh to a chosen directory.
The Zbrush script will import all blendshapes in a chosen directory and then apply them as layers.
Maya script written in Python
Zbrush script written in ZScript
EVENT VR
An application for creating floor plan layouts in Virtual Reality I created in 2017 .
Modeled in Zbrush / Softimage 3D /Substance Painter .
Built in Unreal Engine 4 with Blueprints.
Features multiple layout styles with a library of props that can be drag and dropped whilst in VR.
MMod
CODING LANGUAGES
C++ ( UNREal )
Python ( Houdini,Softimage XSI,Maya,Blender )
Vex (Houdini)
Zscript (Zbrush)
Maxscript (3DS Max)
Blueprints (Unreal)
C# (UNITY)
SOFTWARE SKILLS
Houdini
Zbrush
Blender
Maya
3DS Max
Softimage |XSI
Blackmagic Resolve / Fusion
Moi3D
Substance Painter
Unreal ENGINE
Unity
Unigine
MotionBuilder
Photoshop
3DCoat
R3DS Wrap
Marvelous Designer
Modo
FUSION 360
VISUAL STUDIO
RENDERERS
Octane
Redshift
Vray
KEYSHOT
Marmoset Toolbag
Cycles / Eevee
MANTRA
KARMA
ARNOLD
ABOUT ME
TOP PUBLISHED GAMES TO DATE
Head of Art / Programmer , Moonlander.ai June 2022 - Present
Advising and creating procedural generated systems utilising Blender Geometry Nodes / Houdini to generate content for an A.I game generation system .
Researcher R&D Gaming, Breda University Mar 2021 – Present
Associate Director, Moon Design 2018 – 2022
Founded Design studio to secure freelance projects, Moon Design specializes in developing high- quality motion graphics, 3D animations and highly immersive Virtual Reality experiences.
Lead / Senior 3D Generalist at VSTEP, Netherlands 2007-April 2021
Role: Lead / Senior Artist-Animator (Character /Environment /Vehicle /Concept /Graphic Design /Technical Artist / Animator )
Freelance project for Code Monkey, United Kingdom 2007
Role: King of Clubs DS Technical Artist
Freelance project for Game Options Ltd, United Kingdom 2007
Role: Little Big Planet Contracted to Technical Artist Cohort Studios,
Technical Artist /Environment Artist / FX Artist -Travellers Tales, United Kingdom 2005 - 2007
Environment / Character Artist - DC studios - Montreal Canada
Senior 3D Artist - Blade Interactive Studios , Manchester United Kingdom
Lead Artist - Runecraft Ltd , Dewsbury ,United Kingdom